![]() ![]() In Modern controls, the rapid cancel attacks differ, so no change has been made due to the large effect it would have. The attacks that could not be performed are the following: – Torbalan DHALSIM Agile Kick (Rapid cancel version)Īgile Kick's rapid cancel version command is limited to down-back + Light Kick in Classic Control only, due to difficulties in performing an Agile Kick > Crouching Light Kick chain. JPįixed an issue where certain Overdrive attacks would not be performed if manually inputted while holding down the Assist button. Drive Gaugeįixed an issue where Zangief's Drive Gauge would recover slower than other characters when in Burnout. ZANGIEF Aerial Russian Slam (Level 1 Super Art)įixed Zangief's hitbox during his level 1 Super Art animation so that it returns to a hitbox on the ground at the appropriate time, instead of being a mid-air hitbox the entire time. Serenity Streamįixed a phenomenon where canceling certain attacks into Serenity Stream and then quickly inputting Serenity Stream > kick would result in Hazanshu suddenly being performed. Forward, Back and Mid-air Throwsįixed a phenomenon where charge input directions would reverse during the throws. This is known as the Input recognition frame. When performing a Hadoken (down, down-forward, forward+Punch), you must input Down then Down-Forward within a certain number of frames for the game to recognize the input. *Input recognition frame is the the number of frames you must input the next command in order for the game to recognize you are performing a specific attack. Overdrive Kikoken Input recognition frame has changed from 0 frames to 10 frames. ![]() Input recognition frame has changed from 0 frames to 10 frames. ![]() Kikoken Time to charge has changed from 45 frames to 50 frames. There was an unintentional difference between Modern and Classic controls in the charge time required for commands to be completed or to be charged, so this difference has been fixed. ![]() CHUN-LI Charging Attacks with Modern Controls KIMBERLY Bushin Ninjastar Cypher (Level 3 Super Art)įixed an issue where Kimberly's level 3 Super Art would hit opponents behind her. ![]()
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